CAIO BASSETTI.
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PORTFOLIO — REAL-TIME 3D / WEBGPU / 2026

CAIO
BASSETTI

a creative game developer

I build immersive worlds, games & installations with shaders, real-time 3D and a lot of curiosity.

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02 — SELECTED WORK

Selected work

01 — THE LABS

Experiments & play

Half-finished ideas, shader sketches and things that only exist because they were fun to make.

UNTESTED — MAY NOT WORK WELL ON YOUR DEVICE

03 — WHO IS BEHIND THIS

I’m a Brazilian Creative Game Developer with 14+ years of experience building real-time 2D and 3D interactive experiences for the web.

Originally trained as a Motion Designer and Flash Developer, I built a foundation that bridges design, animation, and engineering. My work spans Pixi.js 2D games to Three.js 3D worlds — WebGL, WebAR, multiplayer installations, and browser games from connect-the-dots to Fruit Ninja-style, Guitar Hero-style, and endless runners. I’ve collaborated with leading international agencies including ARKx, Vetor Zero, MONOGRID, and UNIT9.

I’m especially drawn to procedural generation, shader programming, and high-level interactions that push the limits of what the browser and GPU can do — and I like folding creative AI tools like Midjourney, Stable Diffusion, and ElevenLabs into that process along the way. I also bring solid 3D modeling and shading experience, working closely with art teams to balance performance and visual quality. If it’s experimental, performant, and makes the GPU sweat, I’m in.

FWA ×6 / Clio Awards ×4 / Cannes Lions ×3 / D&AD ×2 / Dubai Lynx ×1
REAL-TIME GRAPHICS
Three.js · WebGL / WebGPU
GLSL / WGSL / TSL
Procedural generation
Performance optimization
GAMES & INTERACTION
Pixi.js · 2D browser games
Multiplayer installations
Physics & particles
Generative audio
3D PIPELINE
Blender · Unity · UE5 / UEFN
Modeling & shading
Materials & lighting
Asset optimization
DEVELOPMENT
JavaScript / TypeScript
React · Node.js
GSAP · Motion
C# / Kotlin
XR
WebAR
8thWall · Zappar
AI WORKFLOWS
Gemini · Antigravity · Omni
Meshy 3D · Generative 3D
AI-assisted development
Rapid prototyping