I build immersive worlds, games & installations with shaders, real-time 3D and a lot of curiosity.
Half-finished ideas, shader sketches and things that only exist because they were fun to make.
UNTESTED — MAY NOT WORK WELL ON YOUR DEVICE
I’m a Brazilian Creative Game Developer with 14+ years of experience building real-time 2D and 3D interactive experiences for the web.
Originally trained as a Motion Designer and Flash Developer, I built a foundation that bridges design, animation, and engineering. My work spans Pixi.js 2D games to Three.js 3D worlds — WebGL, WebAR, multiplayer installations, and browser games from connect-the-dots to Fruit Ninja-style, Guitar Hero-style, and endless runners. I’ve collaborated with leading international agencies including ARKx, Vetor Zero, MONOGRID, and UNIT9.
I’m especially drawn to procedural generation, shader programming, and high-level interactions that push the limits of what the browser and GPU can do — and I like folding creative AI tools like Midjourney, Stable Diffusion, and ElevenLabs into that process along the way. I also bring solid 3D modeling and shading experience, working closely with art teams to balance performance and visual quality. If it’s experimental, performant, and makes the GPU sweat, I’m in.